How To Play Fun Family ChessThe RulesAll normal chess rules apply with the following variations: 1. Board set out as per normal board except pieces are set in the additional rows and the far right hand pawn of each set is removed 2. Each pawn can move two squares at any time. En passant rules apply any time a pawn is moved two squares. 3. All pieces on the board can be double attacked except the King. A double attack is when a piece is trapped by two or more players. Legitimate double attacks include one player putting a person in check (or discovered check) and another player taking a different piece. 4. In order to allow younger players of 10 years old or less to develop a love for Chess - any player 25 years younger than the oldest player, can leave the game and return at any time. They cannot be checkmated while they are absent, though pieces can be taken by pawns. 5. Special note needs to be taken, of the normal chess rule, that a player has to move out of check - only if the attacking player has said "check" at the time. 6. It is acceptable for players to team up for all or part of a game. 7. Games Supervisor - parent - has right to vary all rules esp 4 as appropriate
The BoardOther Rules (Normal Chess Rules)Each chess piece has its own style of moving. Moves are made to vacant squares except when capturing an opponent's piece.
Pawns have the most complex rules of movement:
Referrence: Images and Normal Rules from http://en.wikipedia.org/wiki/Rules_of_chess#Play_of_the_game CastlingCastling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it.[2] Castling is only permissible if all of the following conditions hold:
en passantIf player A's pawn moves forward two squares and player B has a pawn on the fifth rank and on an adjacent file, B's pawn can capture A's pawn as if A's pawn had only moved one square. This capture can only be made on the immediately subsequent move. In this example, an en passant capture would remove the black pawn and the white pawn would move to the f6 square, marked by an "x" (Schiller 2003:18). Pawn promotionIf a pawn advances to its eighth rank, it is then promoted (converted) to a queen, rook, bishop, or knight of the same color, the choice being at the discretion of its player (a queen is usually chosen). The choice is not limited to previously captured pieces. Hence it is theoretically possible for a player to have up to nine queens or up to ten rooks, bishops, or knights if all of their pawns are promoted. If the desired piece is not available, the player should call the arbiter to provide the piece (Schiller 2003:17–19).[4]
CheckWhen a player makes a move that threatens the opposing king with capture (not necessarily by the piece that was moved), the king is said to be in check. The definition of check is that one or more opposing pieces could theoretically capture the king on the next move (although the king is never actually captured). If a player's king is in check then the player must make a move that eliminates the threat(s) of capture; a player may never leave their king in check at the end of their move. The possible ways to remove the threat of capture are:
End of Game - CheckmateIf a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be checkmated, the game ends, and that player loses (Schiller 2003:20–21). Unlike other pieces, the king is never actually captured or removed from the board because checkmate ends the game (Burgess 2000:457). ResigningEither player may resign at any time and their opponent wins the game. This normally happens when the player believes he or she is very likely to lose the game. A player may resign by saying it verbally or by indicating it on their scoresheet in any of three ways: (1) by writing "resigns", (2) by circling the result of the game, or (3) by writing "1–0" if Black resigns or "0–1" if White resigns (Schiller 2003:21). Tipping over the king also indicates resignation, but it is not frequently used. Stopping both clocks is not an indication of resigning, since clocks can be stopped to call the arbiter. An offer of a handshake is not necessarily a resignation either, since one player could think they are agreeing to a draw (Just & Burg 2003:29). Draws The game ends in a draw if any of these conditions occur:
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TESTIMONIALS
Initially FunFamilyChess came as a bit of a shock. In what seemed like a flash my nine year old nephew had checkmated his father. Then he and his 13 year old brother turned their attentions on me. Check - bang, check - bang, check - bang - ouch! Eventually they decided I was no longer a threat and so laughingly turned to attack each other. I recommend it 10/10. So does my nine year old nephew! - David NSW Australia State ranking: 1650 |